
Sample
game (played on GamerZone). Erik (B) Uli
(R)
1 C3
2 D5
3 F6 4 D2
5 A7 6 B4
7 E3 8 C4
9 D3,C4 10 C4
11 A4 12 A1
13 D6 14 B6
15 F4 16 E4
17 F2,D2 18 D2
19 F4-G4 20 D2-B2,F6
21 G4-F4 22 B2-D2
23 D6-F6,D2 24 C4-C5
25 F4-G4 26 E4-E5,G4
27 E3-E4 28 A1-D1
29 D3-D2 30 B6-D6
31 A7-D7 32 D1-G1
33 C3-C4 34 G1-G4
35 F2-F4 36 Resign

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Nine Men's Morris
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"Merels"
is one of many names for 9 men's morris and will be used here. Merels
is an ancient game, thousands of years old, in its 9 point form (tic-tac-toe)
it could even be mans first board game. The game was very popular in
the 14th century.
The object of merels is to construct "mills" (a row of 3 pieces), each
time a player makes a mill that player removes from the game any one
the opponents pieces that is NOT part of a mill (unless there are no
other pieces available). A player losses the game when reduced to two
pieces OR has no legal play.
Merels begins with an empty board and each
player starts the game with 9 pieces off the board.
Game play is divided into three phases.
1: Players take turns placing pieces on vacant
points, taking the reward each time a new mill is formed, until all
the pieces have been used and placed.
2: Turns are then taken moving pieces to
adjacent empty points along a line, still capturing an opponent's
piece each time a new mill is formed.
3: When a player is reduced to only 3 pieces
that player can move a piece to ANY vacant point on each turn.
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The coordinate system for the
move notation is shown in the diagram. B4 means that the
player has played a new piece to the point "B4".
D7-D6,F4
would mean that the player moved a piece from D7 to D6 and
captured an opponents piece on F4 (D6 must have formed a mill to
do this!). |
A sample game using this notation is given on the
left. For a fuller description of the rules and more information
about Nine Men's Morris, check out some of the sites on the right.
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