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Contact George Hodges for
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PO Box 77, Bromley, Kent BR1 2WT

 

Steve Evans Shogi Variants.
A good freeware Windows program to play Maka Dai Dai Shogi,
Tai Shogi and other Shogi variants.
[Download Shogi Variants Here]


Maka Dai Dai Shogi



Maka Dai Dai Shogi - board 19x19
 

Maka Dai Dai

Rules, information & short history

The Emperor (promoted King) is the most powerful piece of any Shogi variant. On any move the Emperor may move to any square on the board and capture any unprotected enemy piece on that square!

Shogi Variants

Steve Evans great freeware program.


Ultra Great Great Shogi
==================
Test game 1 learning the moves.
B: Me (Quick but weak) - W: Shogi Variants
1.P-10m P-8g 2.P-7m Cax11o+ 3.Kyx11o+ DH-13k 4.P-11m P-12g 5.P-12m DH-7k 6.P-9m P-2g 7.P-8m P-18g 8.P-13m LD-7g 9.P-8l LD-7j 10.B-9l FK-10d 11.Bx7j+ DHx7j 12.P-12l FK-5i 13.P-9l DH-10g 14.P-15m DH10g-14k 15.B-12m DH-10g 16.B-13l P-7g 17.P-17m P-1g 18.SF-17n P-5g 19.SF-16m FK-7k 20.P-7l FK-5k 21.DH-8n FK-7i 22.SF-15l B-2i 23.SF-14k DH10gx14k 24.Bx14k+ DH-10h 25.P-5m B-1j 26.FD-5n DHx5m 27.FD-3l DH-2j 28.FDx1j+ DHx1j 29.P-3m FK-8i 30.SF-3n RCh-18d 31.P-2m LCh-2d 32.P-2l P-2h 33.P-2k DH-1i 34.SF-4m DH-3k 35.SF-5l P-8h 36.DH-6l P-11g 37.SF-6k DH-4l 38.P-9k DHx3m 39.RCh-2n DH-3l 40.P-9j FK-13i 41.G-15k P-15g 42.St-4r B-19j 43.FD-15n P-19g 44.P-17l Ph-9e 45.P-9i B-18i 46.HM-9j FK-14h 47.FD-16m DH-8g 48.Do-18p B-16g 49.P-18m P-19h 50.Do-18n P-13g 51.GD-9m P-1h 52.GD-11k FK-13h 53.Do-18l B-13j 54.P-1m P-1i 55.Do-1n P-5h 56.FD-15l B-16g 57.SM-3n P-10g 58.SM-3m P-11h 59.SM-3l P-11i 60.SM-3k P-11j 61.GD-13k HM-10i 62.HMx10i+ DHx10i 63.Do-1l FK-14h 64.GD-14j B-14i 65.FD-13j DH-10h 66.GDx14i FK-12j 67.P-12k FK-13k 68.G-14k FK-16h 69.Ln-9o FK-16l 70.GB-14l P-15h 71.P-15l Ln-11e 72.P-14m FK-17m 73.LCh-18n P-5i 74.P-11l P-5j 75.Ln-11m P-5k 76.EW-7p P-18h 77.P-4m P-2i 78.N-4n P-2j 79.Px2j+ Ea-18b 80.Do-2l RD-13c 81.P-12j P-1j 82.EW-6o C-13b 83.EW-5n I-14b 84.EW-5m P-1k 85.EW-4l P-1l 86.Px1l+ P-12h 87.DH-15m P-8i 88.DH-16m FKx16m 89.Px16m+ P-12i 90.Px12i+ P-15i 91.+P-16l P-8j 92.Ln-9k P-8k 93.Lnx8k-9k+ C-6b 94.FF-7j FL-11c 95.FF-6j P-5l 96.Nx5l+ VMx5l+ 97.DHx5l DHx9i 98.DH-6l DHx6l 99.GBx6l+ Ln-11g 100.SM-3j R-1h 101.+P-16k R-9h 102.GG-9m GB-14h 103.GD-13i Ln-10i 104.+P-12j Ln-10j 105.Ph-7o DKx12j 106.GDx12j DK-8i 107.GG-10l Ln-9i 108.GG-9k Ln-8g 109.GG-8j Ln-10i 110.GGx8i+ Rx9r+ 111.Gx9r+ P-14g 112.R-3o Ln-10j 113.SM-3i GG-11g 114.R-3j Wr-10c 115.G-8h LCh-1e 116.FF-5k Lnx12j+ 117.DKx12j SD-12h 118.SM-12i SD-10h 119.DK-12k FL-12d 120.G-9h SD-13h 121.FF-8h FL-11e 122.FFx7g-7h GB-14i 123.FFx6g-7h P-18i 124.SM-2i GG-12h 125.DK-8k GGx9h+ 126.Wr-13n VM-15h 127.P-11k Px11k+ 128.DKx11k FD-11f 129.Wr-11l VM-15f 130.Wr-10k SD-14h 131.Wr-12i VO-5f 132.SM-17n FD-6e 133.LCh-16p FD-7f 134.EW-11p FD-5h 135.EW-4k FDx3j+ 136.EWx3j+ Wr-8e 137.Wr-11h P-10h 138.FF-8g G-10i 139.P-10l VO-5h 140.P-10k EW-7d 141.P-10j BT11b-10c 142.Px10i+ BDe-7e 143.+Px10h BT-9d 144.+P-11g BT-10e 145.+P-16j K-11b 146.+Px15i VMx15i+ 147.FFx9f-8g Wr-6g 148.SF-2k VO-5g 149.FGx6g Px6g+ 150.+P-10f FLx10f+ 151.FFx10f BT-10d 152.FFx9e-10f FD-9d 153.Ph-5m SF-15f 154.Wr-13f DE-11c 155.SM-2h SD-10h 156.SMx10h+ SFx13f+ 157.FFx13f P-14h 158.FFx13g G-14j 159.G-9g BDex9g+ 160.FKx10d Kyx10d+ 161.FFx10d mate



Tai Shogi



Tai Shogi - board 25x25
 

Tai Shogi (Roger Hare)

Rules, moves and introduction - good

The oldest surviving account of how Tai Shogi pieces moved is the 1694 publication "Sho Shogi Zushiki" by Nishzawa Teijin.

Tai Shogi pictures

John Lawson & set


Grand Shogi
===========
Sample opening (weak) moves by seeing what was legal ! - W: Shogi Variants
1.P-17r P-20h 2.VBe-16r FO-14m 3.P-20r FOx21t 4.Tx21t P-16h 5.GB-18q SBr-13j 6.VBe-18p P-6h 7.P-18r FO-16q 8.P-15r FOx15r 9.EW-15s FO-15q 10.P-16r T-5f 11.EW-15r FO-11m 12.P-14r Do-4h 13.Do-22r Do-22h 14.P-21r P-19h 15.P-3r FO-10l 16.FH-4r T-21f 17.P-7r FO-9k 18.P-7q P-25h 19.P-3q P-23h 20.EBa-3r P-15h 21.GB-8q FO-9q 22.P-8r P-7h 23.SBr-4o P-11h 24.P-11r EW-15g 25.PSt-11s P-5h 26.PSt-10r FO-16j 27.P-6r FO-18l 28.FH-6p P-7i 29.P-6q SBr-13h 30.EBa-5r P-1h 31.P-1r Do-22j 32.Do-4r P-3h 33.OR-11s P-19i 34.P-13r P-7j 35.OR-13q FO-14h 36.P-12r FH-22h 37.P-2r P-1i 38.EBa-5p P-7k 39.P-1q P-7l 40.P-2q P-25i 41.VS-2r P-24h 42.P-5r P-1j 43.P-5q P-1k 44.P-19r P-25j 45.P-25r P-19j 46.P-19q P-25k 47.P-19p P-19k 48.P-9r P-1l 49.PSt-11q P-1m 50.P-10r Do-22l 51.SM-6s P-1n 52.P-10q P-1o 53.VBe-10r P-1p 54.Px1p T-20g 55.VBe-8p AB-11g 56.EW-11s P-10h 57.P-9q Ca-9h 58.SBr-5o P-7m 59.P-9p HDx1p 60.HDx1p LChx1p 61.RChx1p Sox1p 62.Sox1p SChx1p 63.SChx1p RCx1p 64.RCx1p Lx1p 65.Lx1p Ca-14i 66.EW-10r SBr-13m 67.P-9o P-9h 68.SM20t-20s Ca-13h 69.Do-4p VM-7j 70.P-2p P-17h 71.VS-2q P-10i 72.P-4r SBr-9g 73.P-7p GB-8i 74.SM-1s SBr-4l 75.SM20s-2s PSt-9g 76.VM-7q C-17f 77.FO-7r GB-18i 78.RB-9p FH-3g 79.RB-12p SBr-14n 80.RB-11o SBr-14l 81.RB-19o FH-24j 82.EW-14q SBr-15m 83.PSt-15s P-24i 84.P-24r FOx24r 85.Do-23r FO-24p 86.FH-24s VS-24h 87.FH-24r WBf-24f 88.BD-24s VS-20l 89.SBr-19r P-19l 90.FH-24q FO-22n 91.FH-23p WBf-17m 92.RB-11o WBf-15k 93.RB-9m WH-24f 94.SBrx7m VMx7m+ 95.RBx7m+ Do-4j 96.EBa-5n T-6g 97.Do-4n SBr-3k 98.VBe-6n FO-24l 99.WBf-24t P-12h 100.Wo-21s P-6i 101.C-17t Wo-2f 102.C-16s WBf2d-9k 103.FDe-8n WBf9k-12n 104.P-9n WBfx9n+ 105.FDex9n SBrx3q 106.VS-2r SBrx4r 107.Wo-5s SBr-5r 108.VS-4p SBrx8u 109.HFx8u RS-2d 110.I-7t Do-21l 111.WBf-4t WH-22h 112.FDe-8n FH-2h 113.C-15r EW-14h 114.WBf-2r SBr-17k 115.Wo-3q SBrx17r 116.I-18t SBrx19t 117.HFx19t Ln-14f 118.I-18s EW-13i 119.I-17r P-15i 120.C-15q RSx15q 121.EWx15q Ca-9l 122.LD-15r Ca-13h 123.P-14q WH-2d 124.OR-14p WH-9k 125.PSt-14r WH-9i 126.P-13q BD-2d 127.PSt-10p SE-3c 128.P-11q FL-2e 129.Ph-10t NK-13d 130.HM-12v NK-12e 131.EW-9q N-3d 132.P-12q P-20i 133.EW-9p WHx9p 134.PStx9p+ BD-9k 135.VBe-8l BD-3k 136.VS-6n BDx6n 137.EBax6n+ SE-3b 138.SMo-9v LGn-11m 139.FO-9t Wo-1g 140.FO-9o LGn-7i


Tai Kyoku Shogi


 
Tai Kyoku Shogi - board 36x36
==

Tai Kyoku Rules

From chess variants

There are 804 pieces, 402 for each side at the start of play.

Self Play Tai Kyoku

Small version of above

Try your moves out here!  Good site.


George Hodges message to the Yahoo club:

Regarding recent discussions on Tai Kyoku Shogi, it is not correct to think that this game is the latest of the variants by any means. The most recent research in Japan (late last year), summarised in an appendix to my "Ten Shogi Variants" publication, which deals with this variant over some 36 pages, all in diagram form, would seem to indicate a date for Tai Kyoku Shogi of around 1650 (early Edo times).

It is indeed relatively unlikely that promotion was at the 11th rank and this is possibly a typically rash and unjustified assumption made by modern writers, who might not have realised or remembered that in the larger variants, promotion is normally by capture. It is, however, at least possible, that promotion at the Pawn line was indeed the case.

Regrettably, there are a very large number of other currently insoluble difficulties with this variant: Very many of the names of the pieces are now known to be quite wrong; likewise many of the moves of the pieces are also believed to be totally wrong. Consider, for example, that no fewer than 57 pieces, well known from other connected variants, are given with a quite different move! Three ancient sources are now known (as at November 2002), with numerous differences in names and moves; no two of them agree!

Much more research needs to be done if one is ever going to arrive at anything like an historically, reasonably based set of names, moves and rules.

Apparently the board used for this variant was, in actual fact, very much smaller than the normal Shogi dimensions nowadays and therefore, the piece-names needed to be brush-written in extremely small logographs. This is just one aspect that has no doubt led to wrong names. One should bear in mind that many of the kanji employed on these pieces were, even at that time, very obscure names (couldn't be easily read with certainty) and thereby wrong moves were conjectured. For example, in a simple possibility as applied to some pieces: "Is this a vertical whatever (e.g. Tiger) piece? - they move vertically - if not, then it isn't and it doesn't - so what is it and how does it move?!!

There is no doubt that very much more research on Tai Kyoku Shogi is needed in Japan, by experts who understand linguistic and Shogi variant historical aspects sufficiently well to make reasoned judgements, before anything worthwhile can hope to emerge with this little board game!


George Hodges, June 19, 2003