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Basic Chu Shogi Rules. |
| Key to reading the piece movement
diagrams Enemy pieces are captured by occupation. No two pieces can occupy the same square. Cannibalism is not allowed. O A piece can move onto any square so marked, capturing any enemy piece on that square. X A piece can jump directly to square so marked and if occupied by an enemy piece, then capture that piece. I A straight line indicates that a piece may move as far as desired along that line if the path is clear to the destination square. (1) this indicates that the piece may move to this square, capturing or not, or to capture a piece on this square without moving! (2) this indicates that the piece can jump directly to this square or to occupy this square having just occupied an adjacent 1 square, thus completing a move. The 1 2 combination always allows a maximum of two king moves (or captures) in on move. Note: From the first 1 square, a Lion can move to any adjacent square, even another 1 square. |
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Piece Name |
Movement |
Promoted Value |
New Movement |
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Pawn - P |
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Tokin - G (+P) |
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Go Between - GB |
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Drunk Elephant - DE |
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Copper General - C |
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Side Mover - SM |
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Silver General - S |
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Vertical Mover VM |
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Gold General - G |
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Rook - R |
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Ferocious Leopard - FL |
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Bishop - B |
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Blind Tiger - BT |
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Flying Stag - FS |
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Drunk Elephant - DE |
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Crown Prince - CP |
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Lance - L |
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White Horse - WH |
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Reverse Chariot - RC |
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Whale - W |
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Side Mover - SM |
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Free Boar - FBo |
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Kylin - Ky |
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Lion - Ln |
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Vertical Mover - VM |
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Flying Ox - FO |
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Bishop - B |
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Dragon Horse - DH |
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Phoenix - Ph |
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Free King - FK |
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Rook - R |
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Dragon King - DK |
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Dragon Horse - DH |
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Horned Falcon - HF |
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Dragon King - DK |
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Soaring Eagle - SE |
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The following three pieces do not promote |
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Free King - FK |
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Lion - Ln |
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The object of the game is to capture the enemy king. This is normally the end of the game... |
King - K |
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But if the opponent has managed to promote the "Drunk Elephant", then "Crown Prince" must also be captured ! |
| Because the Lion is such a powerful piece there are
special rules regarding it's capture. A Lion can capture another Lion on a 2 square only if the opponents Lion is unprotected or if another piece, more valuable than a go-between, is captured along with the Lion in the same move. Should a Lion be captured by a piece other than a Lion, then for one move the opposing Lion may not be captured by any piece other than another Lion. Note: This special protection does not apply to promoted Kylins. |
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Initial set up position. |