Basic Dai Shogi Rules.

Back to the Dai Shogi Page

The Dai Dai Shogi Pages

The Tenjiku Shogi Pages

The Chu Shogi Pages

Key to reading the piece movement diagrams
Enemy pieces are captured by occupation. No two pieces can occupy the same square. Cannibalism is not allowed.
O A piece can move onto any square so marked (but not jumping over a piece), capturing any enemy piece on that square.
X A piece can jump directly to square so marked and if occupied by an enemy piece, then capture that piece.
 I  A straight line indicates that a piece may move as far as desired along that line if the path is clear to the destination square.
(1) this indicates that the piece may move to this square, capturing or not, or to capture a piece on this square without moving!
(2) this indicates that the piece can jump directly to this square or to occupy this square having just occupied an adjacent 1 square, thus completing a move. The 1 2 combination always allows a maximum of two king moves (or captures) in on move.
Note: From the first 1 square, a Lion can move to any adjacent square, even another 1 square.

The first (and main) group of pieces are identical to those in Chu Shogi.

Piece Name

Movement

Promoted Value

New Movement

Pawn - P

Tokin - G (+P)

Go Between - GB

Drunk Elephant - DE

Copper General - C

Side Mover - SM

Silver General - S

Vertical Mover VM

Gold General - G

Rook - R

Ferocious Leopard - FL

Bishop - B

Blind Tiger - BT

Flying Stag - FS

Drunk Elephant - DE

Crown Prince - CP

Lance - L

White Horse - WH

Reverse Chariot - RC

Whale - W

Side Mover - SM

Free Boar - FBo

Kylin - Ky

Lion - Ln

Vertical Mover - VM

Flying Ox - FO

Bishop - B

Dragon Horse - DH

Phoenix - Ph

Free King - FK

Rook - R

Dragon King - DK

Dragon Horse - DH

Horned Falcon - HF

Dragon King - DK

Soaring Eagle - SE


The following 8 pieces are for Dai Shogi They do not occur in Chu Shogi.
They all promote to Gold, their promoted value is shown on the right and not beside their individual movement diagrams.

Gold General - G


Stone General - St

Iron General - I


Cat Sword - CSw

Angry Boar - AB


Knight - N

Evil Wolf - EW


Flying Dragon - FD

Violent Ox - VO


The following three pieces do not promote

Free King - FK

Lion - Ln

The object of the game is to capture the enemy king. This is normally the end of the game...

King - K

But if the opponent has managed to promote the "Drunk Elephant", then "Crown Prince" must also be captured !

 

There is no special protection for the Lion in the Dai Shogi rules.
The Lion can be taken at any time by any piece.


Initial set up position.


Go to top of this page

Lucky Dog Games

The Dai Shogi Page

Go to Chu Shogi Pages