sets of rules and sources in brief.
A: ABCD12345678EF [ 14 squares ]
3 dice: 3 up = 5 pts, 0 up = 4, 1 up = 0, 2 up = 1. Take extra throws until 0 points
thrown. Enter board on 1st square with 5pts only. Land on rosette
and opponent pays a fine. Only one piece per square and an opponent piece is
sent back to the start if landed on. An exact throw is needed to bear off.
- R. C. Bell.
Same dice, points, throws and entry as “Bell” plus: One piece per square, any
piece hit (even own piece) is sent home. Land on a rosette and you can enter
another piece onto the board. Land on the eyes and the opponent moves 1
piece 4 spaces. “Double space??” = repeat distance just moved. Exit rules
unknown. Source lost.
Same as “Bell” but land on rosette and you can enter a new piece on square one. -
Juggler and Shahira bint Al-Sammad.
4 dice, points 0 – 4. Enter with any number, 1 piece per square and send opponent to
start when hit. Miss a turn with 0. Rosettes are safe squares and give an
extra go when landed on. Exit with any number past the last rosette. – The
British Museum. [Play it here]
Another set of rules given with the British Museum set involves 5 special
pieces from a much later set.
4 dice, points 1 – 5. Enter with any. One piece per square but exits can hold any
number of pieces, even both colours at the same time. Land on rosette for an
extra turn. Exit with exact throw. Source lost.
Route B: ABCD1234567fe8EF [ 16 squares ]
3 dice = 1-4 points. Enter with any number. 1 piece per square. Land on a piece and
send it home. Land on a rosette and get an extra turn. Exit with exact
3 dice = 0 – 3 points. Enter with a 1 only. Throw 1 or 3 for extra turn. If no
move is possible then turn ends. Land on rosette and the reward is to move
any piece on the board 5 spaces without penalty. Rewards must be taken. Jump
over a rosette and lose the turn and the opponent takes the rosette reward.
All squares can hold any number of pieces. Rosettes can hold both colours at
once, other squares a single opponent hit is sent to the start, multiple
opponents hit and you are sent to the start. Exact throw = exit and get
reward. - P. S. Neeley. [Ur
4 dice, 1 – 4 and 0 = 6 points. Enter first piece with 6 or 4, after that, any
number. 1 piece per square. Hit a piece and send it home. Land on rosette or
throw a 6 = extra turn. Exit with exact throw and get extra turn. (Adapted
from 20 square game) - P. S. Neeley.
Route C: DCBA4567FE8ef7654321 [ 20 squares ]
3 dice, 0 – 3 = 4,0,1,5 points. Enter with a 5. Hit a piece and send to start.
Rosettes = extra turn. Exits can hold any number and both colours. Exit with
4 or 5. -
Le monde des Jeux.
Route D: ABCD1234567fe8EF7654321 [ 23 squares ]
3 dice. Sorry, details to be found and posted here. – H. J. R. Murray.
4 dice 1 – 4 (0?). 6 pieces each, placed 1 at a time in turn on any vacant square.
Then, in turn, move in any directions according to points on dice, jumping
if needed and landing on a vacant square, but not counting any square twice.
The piece is then turned over and cannot be used again until all pieces have
been played. If you trap your opponent where no move is possible, you win.
The object of the game is to place 4 pieces on one of the three sets of 5 identical designs
and one piece on one of the other 3 sets. – Northwest Corner. (They produce
a nice set)
Lucky Dogs Rules =>
[Rule set 1 Blocking] -
[Rule set 2 Running] - [Rule set 3 Jumping]
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