Ur - The Route Blocking Game

     

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Black’s route from the start (river) is “ABCD1234567FE8ef”.
White’s route from the start (river) is “abcd1234567fe8EF”.

Before play
Both players begin the game with seven playing pieces each, one player taking the dark pieces, the other player taking the light colours.
3 binary dice are used to give the values 1 - 4 (3 blanks = 4). All dice are thrown at once, and the number of marked corners pointing up determines the points scored in that throw.
Players agree a stake to be paid for each unit lost by the loser to the winner.
Draw lots or throw the dice to decide who plays first. Players then take turns to throw the three binary lots and move one of their pieces.

Beginning play
The board is empty at the beginning.
All pieces enter from the river using the throws 1 – 4 to start on the refuge squares “A/a”-“D/d” respectively.
Pieces can only move into and within the refuge while a player has pieces in the river, they cannot be played on the main track.

Moving pieces
Pieces must always move forward around the route.
A player is allowed to have no more than two pieces on any square.
Squares with two pieces are protected and neither player can land a piece on these squares until one of the pieces are moved. **See exits for exception.
A player must always move a piece if it is possible to do so but if it is not possible, the turn is lost.
A piece landing on a square containing a single enemy piece sends the enemy into the river where it must re-enter the game.
Throwing any number allows the player to move that number of spaces.
Throwing a 3 or 4 allows the player to take another throw after moving a piece.
Extra moves within a turn need not use the same piece.

Rosettes
Landing on a rosette allows the player to move any piece 1, 2, 3 or 5 spaces.
Rosette bonus moves are played before taking another throw if one is due.
Players are forbidden from entering the board using the 5.
Penalty: Jumping over a rosette immediately ends the turn and gives the opponent a free choice to move any piece 1, 2, 3, 4 or 5 spaces and then take a throw.

Eyes protect players from danger, from these squares a player can jump over a rosette in safety, as if the rosette did not exist.

Getting home
A player exits a piece with the exact value to reach the square “f” or “F” on the opponent’s side of the board (only enemy pieces can occupy this rosette).
If the exit rosette is empty then the player exits and takes a rosette bonus move.
If the exit rosette contains one piece then that piece is thrown into the river and the player exits and takes a rosette bonus move.
**If the exit rosette contains two pieces then the piece still moves home but the turn ends and the opponent gets the rosette penalty.

Winning
The game ends when one side has managed to exit all pieces belonging to that player.
The opponent has no right to any throw awarded when a player finishes the game.
The winner scores for each enemy piece still in play: one point for each piece on the board and two points for each piece in the river and is paid accordingly.